Sick Air Bro - LD50
April 5 12:30pm - Updated to v1.1 - adjusted values to balance gravity vs pickups
You are a Skiier catching the sickest air ever off of a Ski Jump
travel the longest distance possible, and reach the highest height you can.
collect balloons and rockets to go higher and stay airborne,
or, flap your arms, it helps probably.
move left and right to collect more balloons and rockets.
I used UnityStore bought asset for the Music, and SFX (except my voice clip)
Post-Time changes : added Icon to the .exe , altered gravity accel from 1.2s timer to 0.6s timer
iam not great at making things fast so it probably has bugs and quality problems.
Thank You, this is my first Ludum Dare, its been quite an experience.
I wasted too much time, and wasn't totally in the right mood to code sometimes,
I wish I made the Compo, I feel like I almost could have, I feel like I wasted more time than I should have
hopefully next Ludum Dare I will bring my A game and be properly prepared.
Iam SUPER glad I finished a Ludum Dare, I have been wanting to for years, I have tried in the past and given up very too soon.
Status | Released |
Platforms | HTML5, Windows |
Author | Joymagine |
Made with | Unity |
Tags | Ludum Dare, Ludum Dare 50, Short, Singleplayer |
Links | Ludum Dare |
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Comments
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...didnt have time to properly like balance it and stuff... this was my first try at rushing a totally from scratch game ...while lazy... in like 48 hours ...no assets at all... ... i used to do all my own stuff til i started buying assets... also.. i was crazy also other things yadayada... ... i gotta make myself great great system with my computer to have full workflow... blender painter gimp pureref ... all the toolings all very very organized... i have been working on organizing many times... man it takes forever..